by Amanda Stiver
The games of youth are the training ground for adult behavior. What do violent "Knockout" games mean for the future?
by Jerold Aust, John Ross Schroeder
These facts by themselves indicate that many aspects of such viewing can and will encourage risky behavior in teenagers and children.
by Victor Kubik
In our destabilizing society can we make sense of things when things are senseless?
by Greg B. Johnson
A recent study finds that youth who spend hours playing violent video games have less activity in the frontal lobes of their brains than other youth
by Amanda Stiver
Violent video games stunt moral development in teenagers.
by Sean Yarbrough
Marketing experts know there's something strangely appealing about the dark side of human nature—and they are capitalizing on it.
by Mario Seiglie
Again we ask: Why is the world the way it is? What’s shaped our society and the kind of people we are? We’ve come up with all kinds of great things, like technology, medicine and governing constitutions. But the way we live is only getting...
by Amanda Stiver
Internet gaming in the truest sense of the phrase—high stakes online poker—is now a fast-growing industry estimated at $12 billion a year. However, only 5 percent of those playing have sustained success. The other 95 percent lose.
by Amanda Stiver
In a report for the International Society for Research on Aggression, experts have recently concluded that evidence supports the claim that violent media—especially including violent video games—can, indeed, act as a trigger for aggressive...
by Amanda Stiver
The sedentary lifestyle of these online games competitors leads to very poor health.
by Vertical Thought
Family-friendly games making a comeback.
by David Treybig
This is a special edition of Vertical News (April 17, 2007) written to address a recent shooting rampage on the campus of a university in the United States.
by Larry Greider
Are you going to buy an expensive Sony Playstation? Would you believe a good book can be far more valuable? Benjamin Franklin said, "The great part of the miseries of mankind are brought upon them by false estimates they have made of the...
by Ken Treybig
Computer games are a waste of time! They are violent and ruin relationships. No, computer games are good! They help develop hand-eye coordination and online games help build relationships with others. Who's right?
by Randy Stiver
The December 2012 massacre in Connecticut gives further evidence of the deep darkness this world languishes under. How do we process this? And what are some lessons we should take from it?
by Amanda Stiver
With the popularity of recent movies like The Hunger Games and Brave, among others, the popularity of archery among girls and women has increased.
by Amanda Stiver
At high school basketball games in Grove City, Ohio, the coaches have set an example of calm, positive sportsmanship to their players.
by Hansel New
We live in an incredibly cynical age when it comes to believing in anything! So why do we constantly try to create belief in our make-believe worlds like video games?
by Erik Jones
What cna you say when you are asked about what you believe in?